The Learning Experience of Fine Art by Somatosensory Game Device

Pei-Fen Wu, Mu-Jung Huang, Nai-Wen Chang
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引用次数: 10

Abstract

Arts education is gradually starting to focus on the aesthetic education. The combination of technology and art has become a trend of learning Fine Art. It would promote learner motivation and effectiveness by combining the new widely used somatosensory device technology on learning fine art. According to the current study found that it is less for the grade 3-4 of elementary school children. In this study, we explore the somatosensory game device art on learning fine art at the age grade children. The methods of KJ, expert interviews assessment questionnaire design and experiment are used. It is found that the significant aesthetic differences existed after carrying out the experiment between the experimental and control group. The children in the experimental group show learning satisfaction, technology acceptance and learning effectiveness. The design of somatosensory game device could enhance the experiences of learning fine art more than control group.
基于体感游戏设备的美术学习体验
艺术教育逐渐开始注重审美教育。技术与艺术的结合已经成为学习美术的一种趋势。将目前广泛应用的体感装置新技术结合到美术学习中,可以提高学习者的学习动机和学习效果。根据目前的研究发现,这对于3-4年级的小学生来说是比较少的。在本研究中,我们探讨体感游戏装置艺术对幼童美术学习的影响。采用KJ法、专家访谈法、评估问卷设计法和实验法。进行实验后发现,实验组与对照组在审美上存在显著差异。实验组儿童表现出学习满意度、技术接受度和学习有效性。体感游戏装置的设计对美术学习体验的提升作用大于对照组。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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