The Effect of Selected Leisure Sports Games on Mindfulness Skills, Anxiety, and Depression of Chronic Mental Patients

Shabnam Asan, M. Esfahani, A. Azimkhani
{"title":"The Effect of Selected Leisure Sports Games on Mindfulness Skills, Anxiety, and Depression of Chronic Mental Patients","authors":"Shabnam Asan, M. Esfahani, A. Azimkhani","doi":"10.47778/ejsse.1129691","DOIUrl":null,"url":null,"abstract":"This study aimed to investigate the effect of selected sports games in leisure  on mindfulness skills, anxiety and depression of chronic mental patients. This is a quasi-experimental study and its participants consisted of women with chronic mental illness aged 20-30 years hospitalized in Atef Rehabilitation Centre of Mashhad in 2022. The statistical sample was selected as a total of 46 people, i.e., the entire statistical population. The samples were randomly divided into control and experimental groups. Data collection tools included the Kentucky Mindfulness Skills Questionnaire (2004), the Beck Depression Inventory (1961), and the Zung Anxiety Inventory (1971). In the pre-test, both groups filled out the questionnaires. The subjects of the experimental group played selected sports games for eight weeks, three days a week and every day for 60 minutes, and the control group continued their daily activities. Then, the two experimental and control groups participated in the post-test and filled out the questionnaires again. SPSS software version 24 was used for data analysis. Findings indicate that the mean of depression and anxiety decreased after the post-test, but the mean increased for mindfulness. Although there was a significant difference between the control and experimental groups in the variables of mindfulness, depression, and anxiety after selected sports games, the components of describing mindfulness and physical symptoms of anxiety were not significant. The results showed that considering that playing sports games in the leisure time of chronic mentally ill people improves their level of mental health, it is recommended that selected sports games be included in the leisure program of these patients; Therefore, spending sports leisure time while creating positive effects on the physical and mental dimensions of patients can be a good alternative to the same and inflexible daily programs of this group of society.   ","PeriodicalId":332861,"journal":{"name":"Avrasya Spor Bilimleri ve Eğitim Dergisi","volume":"85 1","pages":"0"},"PeriodicalIF":0.0000,"publicationDate":"2022-12-31","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"0","resultStr":null,"platform":"Semanticscholar","paperid":null,"PeriodicalName":"Avrasya Spor Bilimleri ve Eğitim Dergisi","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.47778/ejsse.1129691","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}
引用次数: 0

Abstract

This study aimed to investigate the effect of selected sports games in leisure  on mindfulness skills, anxiety and depression of chronic mental patients. This is a quasi-experimental study and its participants consisted of women with chronic mental illness aged 20-30 years hospitalized in Atef Rehabilitation Centre of Mashhad in 2022. The statistical sample was selected as a total of 46 people, i.e., the entire statistical population. The samples were randomly divided into control and experimental groups. Data collection tools included the Kentucky Mindfulness Skills Questionnaire (2004), the Beck Depression Inventory (1961), and the Zung Anxiety Inventory (1971). In the pre-test, both groups filled out the questionnaires. The subjects of the experimental group played selected sports games for eight weeks, three days a week and every day for 60 minutes, and the control group continued their daily activities. Then, the two experimental and control groups participated in the post-test and filled out the questionnaires again. SPSS software version 24 was used for data analysis. Findings indicate that the mean of depression and anxiety decreased after the post-test, but the mean increased for mindfulness. Although there was a significant difference between the control and experimental groups in the variables of mindfulness, depression, and anxiety after selected sports games, the components of describing mindfulness and physical symptoms of anxiety were not significant. The results showed that considering that playing sports games in the leisure time of chronic mentally ill people improves their level of mental health, it is recommended that selected sports games be included in the leisure program of these patients; Therefore, spending sports leisure time while creating positive effects on the physical and mental dimensions of patients can be a good alternative to the same and inflexible daily programs of this group of society.   
选择性休闲运动项目对慢性精神病患者正念技能、焦虑和抑郁的影响
本研究旨在探讨休闲运动项目对慢性精神病患者正念技能、焦虑和抑郁的影响。这是一项准实验研究,其参与者包括2022年在马什哈德Atef康复中心住院的20-30岁慢性精神疾病妇女。统计样本共选取46人,即整个统计总体。样本随机分为对照组和实验组。数据收集工具包括肯塔基正念技能问卷(2004)、贝克抑郁量表(1961)和Zung焦虑量表(1971)。在预测试中,两组人都填写了问卷。实验组受试者进行选定的体育运动,为期8周,每周三天,每天60分钟,对照组继续进行日常活动。然后,实验组和对照组分别进行后测,再次填写问卷。采用SPSS软件24版进行数据分析。研究结果表明,抑郁和焦虑的平均值在测试后下降,但正念的平均值上升。虽然控制组和实验组在选定运动项目后的正念、抑郁和焦虑变量上有显著差异,但描述正念和焦虑的身体症状的成分没有显著性差异。结果表明:考虑到慢性精神病患者在闲暇时间进行体育游戏可以提高其心理健康水平,建议将选定的体育游戏纳入慢性精神病患者的休闲计划;因此,在对患者身心产生积极影响的同时,利用体育休闲时间可以很好地替代这一群体一成不变的日常活动。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
求助全文
约1分钟内获得全文 求助全文
来源期刊
自引率
0.00%
发文量
0
×
引用
GB/T 7714-2015
复制
MLA
复制
APA
复制
导出至
BibTeX EndNote RefMan NoteFirst NoteExpress
×
提示
您的信息不完整,为了账户安全,请先补充。
现在去补充
×
提示
您因"违规操作"
具体请查看互助需知
我知道了
×
提示
确定
请完成安全验证×
copy
已复制链接
快去分享给好友吧!
我知道了
右上角分享
点击右上角分享
0
联系我们:info@booksci.cn Book学术提供免费学术资源搜索服务,方便国内外学者检索中英文文献。致力于提供最便捷和优质的服务体验。 Copyright © 2023 布克学术 All rights reserved.
京ICP备2023020795号-1
ghs 京公网安备 11010802042870号
Book学术文献互助
Book学术文献互助群
群 号:604180095
Book学术官方微信