Topological impact on latency and throughput: 2D versus 3D NoC comparison

Y. Ghidini, T. Webber, E. I. Moreno, Ivan Quadros, R. Fagundes, C. Marcon
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引用次数: 10

Abstract

NoC has emerged as as efficient communication infrastructure to fulfill the heavy communication requirements of several applications, which are implemented on MPSoC target architectures. 2D NoCs are natural choices of communication infrastructure for the majority of actual chip fabrication technologies. However, wire delay and power consumption are dramatically increasing even when using this kind of topology. In this sense, 3D NoC emerges as an improvement of 2D NoC aiming to reduce the length and number of global interconnections. This work explores architectural impacts of 2D and 3D NoC topologies on latency, throughput and network occupancy. We show that, in average, 3D topologies minimize 30% the application latency and increase 56% the packets throughput, when compared to 2D topologies. In addition, the paper explores the influence of the buffer length on communication architecture latency and on application latency, highlighting that when applying an appropriate buffer length the application latency in reduced up to 3.4 times for 2D topologies and 2.3 times for 3D topologies.
拓扑对延迟和吞吐量的影响:2D与3D NoC比较
NoC已经成为一种高效的通信基础设施,可以满足在MPSoC目标架构上实现的多种应用的繁重通信需求。2D noc是大多数实际芯片制造技术的通信基础设施的自然选择。然而,即使使用这种拓扑,导线延迟和功耗也会急剧增加。从这个意义上说,3D NoC作为2D NoC的改进而出现,旨在减少全球互连的长度和数量。这项工作探讨了2D和3D NoC拓扑对延迟、吞吐量和网络占用的架构影响。我们表明,与2D拓扑相比,3D拓扑平均可将30%的应用程序延迟最小化,并增加56%的数据包吞吐量。此外,本文还探讨了缓冲区长度对通信架构延迟和应用程序延迟的影响,强调当应用适当的缓冲区长度时,2D拓扑的应用程序延迟减少了3.4倍,3D拓扑的应用程序延迟减少了2.3倍。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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