Learning About Real Experiences From Real Users: A Blueprint for Participatory Accessibility Testing

Alexandra C. Marcaccio, S. Clarke, Alison Wetheral
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Abstract

Although it is crucial for libraries to meet required online accessibility standards (e.g., Web Content Accessibility Guidelines 2.0), compliance with these technical standards does not guarantee optimal or equitable experiences for all library users who interact with online spaces or materials. Recent literature on accessibility testing has acknowledged the value of including people with disabilities in testing and designing digital objects and spaces. This thinking aligns with the library-based user experience (UX) principle that talking directly to users about their experiences using library services and resources is the most effective way to understand and thereby improve the overall library experience. In 2020, the UX Group at Western Libraries undertook a pilot accessibility testing initiative to plan, design, and deliver participatory accessibility testing with campus community members who had self-identified as living with a range of disabilities. Three accessibility tests were designed to assess five distinct digital objects, and 14 testing sessions were completed with eight participants. A semi-structured and participatory testing method allowed participants to freely interact with the testing objects, provide detailed feedback regarding their experiences using the objects, and recommend improvements to elements they found less accessible. This article includes an overview of considerations and challenges of the initiative as well as lessons learned in the process of securing funding, recruiting participants, designing the tests, and conducting testing. We reflect on the value of participatory accessibility testing and make recommendations for conducting similar projects at other libraries.   
了解真实用户的真实体验:参与式无障碍测试的蓝图
虽然图书馆满足所需的在线可访问性标准(例如,Web内容可访问性指南2.0)是至关重要的,但遵守这些技术标准并不能保证所有与在线空间或材料交互的图书馆用户获得最佳或公平的体验。最近关于无障碍测试的文献已经认识到将残疾人纳入测试和设计数字对象和空间的价值。这种想法与基于图书馆的用户体验(UX)原则相一致,即直接与用户谈论他们使用图书馆服务和资源的体验是理解并从而改善整体图书馆体验的最有效方式。2020年,西部图书馆的用户体验小组开展了一项可访问性测试试点计划,计划、设计和提供参与性可访问性测试,参与者包括自认为患有一系列残疾的校园社区成员。设计了三个可访问性测试来评估五个不同的数字对象,共有8名参与者完成了14个测试环节。半结构化和参与式测试方法允许参与者自由地与测试对象交互,提供关于他们使用对象的体验的详细反馈,并对他们发现不太容易访问的元素提出改进建议。本文概述了该计划的考虑因素和挑战,以及在确保资金、招募参与者、设计测试和执行测试的过程中获得的经验教训。我们反思了参与式无障碍测试的价值,并为其他图书馆开展类似项目提出了建议。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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