Development of digital teaching material in the South Sumatra traditional games course

T. Suningsih, Rukiyah Rukiyah, Rindang Senja Andarini
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Abstract

The advances in technology and information development are increasingly rapid is a great potential that learners can utilize to improve the quality of learning. It is consistent with the characteristic of students as active users of digital technology. So, lecturers need to make updates to improve the quality of learning. One of them is by providing teaching material according to the needs of students. This study aims to develop digital teaching material for the South Sumatra Traditional Games course at the Study Program of Early Childhood Education Teacher Education, Faculty of Teacher Training and Education, Sriwijaya University. This study used the ADDIE Research and Development (RD) method with five stages: analysis, design, development, implementation, and evaluation. Data collection techniques were carried out through interviews, questionnaires, and tests. Data analysis techniques using quantitative and qualitative data analysis. The results showed that the evaluation of digital teaching material products that experts had carried out showed that the material aspect scored 87,5% in the Very Good category, the language aspect scored 85% in the Very Good category, and the media aspect scored 92,5% in the Very Good category. Based on this evaluation, it can be concluded that the digital teaching material in the developed South Sumatra Traditional Games courses are valid, feasible, and practical to be used in the learning process. Research can be continued by developing interactive digital teaching material. 
南苏门答腊岛传统游戏课程数字化教材的开发
技术的进步和信息的发展日益迅速,学习者可以利用巨大的潜力来提高学习质量。这符合学生作为数字技术积极使用者的特点。因此,讲师需要不断更新以提高学习质量。其中之一是根据学生的需要提供教材。本研究旨在为斯里维加亚大学教师培训与教育学院幼儿教育教师教育研究项目的南苏门答腊传统游戏课程开发数字教材。本研究采用ADDIE研发(RD)方法,分为分析、设计、开发、实施和评估五个阶段。数据收集技术是通过访谈、问卷调查和测试进行的。使用定量和定性数据分析的数据分析技术。结果表明,专家对数字化教材产品的评价显示,材料方面的评分为87.5%,非常好;语言方面的评分为85%,非常好;媒体方面的评分为92.5%,非常好。在此基础上,可以得出结论,开发的南苏门答腊岛传统游戏课程的数字化教材是有效的,可行的,并且在学习过程中具有实用性。研究可以通过开发互动式数字教材继续进行。
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