an optimized rendering algorithm for hardware implementation of openVG 2D vector graphics

Kilhyung Cha, Daewoong Kim, S. Chae
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引用次数: 11

Abstract

An optimized rendering algorithm of the OpenVG 2D vector graphics for hardware implementation is presented in this paper. In the rendering algorithm we adopted a hybrid of raster and vector rendering, which uses vector rendering only within each scanline, to reduce both the number of external memory accesses and the computational complexity. We implemented a hardware accelerator with the proposed algorithm. Experimental results show that our hardware accelerator can handle 11.8 fps of Tiger image for a QVGA panel at the operating clock frequency of 100 MHz.
openVG二维矢量图形硬件实现的优化渲染算法
本文提出了一种面向硬件实现的OpenVG二维矢量图形的优化绘制算法。在绘制算法中,我们采用了栅格和矢量的混合绘制,即只在每条扫描线内使用矢量绘制,以减少外部存储器访问的数量和计算复杂度。我们利用所提出的算法实现了一个硬件加速器。实验结果表明,在工作时钟频率为100mhz的QVGA面板上,我们的硬件加速器可以处理11.8 fps的Tiger图像。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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