Programming Lego Mindstorms for First Lego League Robot game and technical interview

B. Strnad
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引用次数: 3

Abstract

It is of great importance in the information age to equip children with the capacity to independently navigate in the flood of all available data and be responsible towards acquiring knowledge. We must provide a learning environment, where children can be enhanced to think creatively and develop innovative solutions. The article further presents the robotic part (a robot game with a technical interview) that is half of the multidisciplinary program First® Lego® League, which was brought to Slovenia by Super Glavce, the Institute for the Promotion of Knowledge. There is an overview of several months' work and the preparation for the robotic part of the competition, where children have to build and programme an autonomous robot that can complete as many tasks on the competition mat as possible in a limited amount of time. During this process a technical portfolio is made, where children record the progress, the problems and describe ways of solving the problem, explain strategies and present innovative solutions. The technical portfolio is the basis for the technical interview. The ways of working with lego robots in preparation for the First® Lego® League competition can be successfully replicated in class with the topic of algorithmic ways of thinking and programming.
为第一款Lego League Robot游戏编程Lego Mindstorms和技术面试
在信息时代,使儿童具备在所有可用数据的洪流中独立导航并负责获取知识的能力是非常重要的。我们必须提供一个学习环境,在这个环境中,孩子们可以被增强创造性思维和开发创新解决方案的能力。本文进一步介绍了机器人部分(一个带有技术采访的机器人游戏),这是多学科项目First®Lego®League的一半,该项目由斯洛文尼亚知识促进研究所Super Glavce引入。其中概述了几个月的工作和比赛机器人部分的准备工作,孩子们必须建造和编程一个自主机器人,它可以在有限的时间内完成尽可能多的比赛垫上的任务。在这个过程中,一个技术组合被制作出来,孩子们记录进步,问题和描述解决问题的方法,解释策略和提出创新的解决方案。技术组合是技术面试的基础。在为First®lego®League比赛做准备时使用乐高机器人的方法可以成功地在课堂上复制算法思维和编程方式的主题。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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