Video Games, Homer to Hesiod: What Ancient Greek Content Do Video Game Players See?

Alan Garfield, Amy Manders
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Abstract

Studies suggest strong motivational effects of video games in educational environments. Rather than simply listening to lectures or viewing power point presentations, video games allow students to immerse themselves in a virtual world that they, in various ways, control and interact in and with. They become invested in their game world. But motivation notwithstanding, what do students really learn from these games? The literature is strangely silent on this question. This study examines ten popular video games (console, computer, mobile and internet) for their use of classical content. Does gamification really lead to content acquisition or is it mainly a strategy without direction? What are students learning about Ancient Greek mythology in these games?
电子游戏从荷马到赫西奥德:电子游戏玩家看到了哪些古希腊内容?
研究表明,电子游戏在教育环境中具有很强的激励作用。电子游戏不是简单地听讲座或看幻灯片演示,而是让学生沉浸在一个虚拟世界中,他们可以以各种方式控制和互动。他们会投入到游戏世界中。但是抛开动机不谈,学生们从这些游戏中学到了什么呢?文献对这个问题出奇地沉默。这项研究考察了十种流行的视频游戏(游戏机、电脑、手机和互联网)对经典内容的使用。游戏化是否真的会导致内容获取,或者它只是一种没有方向的策略?学生们在这些游戏中学到了关于古希腊神话的哪些知识?
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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