Crafting wearables: interaction design meets fashion design

O. Tomico, M. V. Zijverden, T. Fejér, L. Chen, E. Lubbers, Meerthe Heuvelings, Sonia Aïssaoui, Verena Schepperheyn
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引用次数: 12

Abstract

As people intimate relation with all kinds of technologies evolves, new expressive and interactive technologies are becoming relevant for the field of design. Loom is a garment that fits tight around the upper body, supporting the posture and preventing large movements. Small movements therefore become the focus of the interaction. Through the use of NiTi wires the collar moves upward; by hand the collar can be pushed down. The continuous moving up and pushing down creates a subtle touch on the neck, supporting relaxation and meditation activities. Loom is part of a set of wearables [1] that explored the boundaries between the human body, its movement and the technological possibilities. The goal was to blend Phenomenology [2], interaction design, and fashion design in order to create new design practices.
制作可穿戴设备:交互设计与时尚设计
随着人们与各种技术的密切关系的发展,新的表达和交互技术正在成为设计领域的相关技术。织布机是一种紧贴上身的衣服,可以支撑姿势,防止剧烈运动。小的动作因此成为交互的焦点。通过使用镍钛金属丝,接箍向上移动;用手把领子向下推。持续向上和向下的移动在脖子上创造了微妙的触摸,支持放松和冥想活动。Loom是一套可穿戴设备[1]的一部分,它探索了人体、运动和技术可能性之间的界限。其目标是融合现象学[2]、交互设计和时尚设计,以创造新的设计实践。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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