Towards understanding of play with augmented toys

P. Sridhar, Suranga Nanayakkara
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引用次数: 6

Abstract

This work is directed towards understanding how the transformation of a regular object/traditional toy into an augmented toy may affect the dynamics of play behavior. We present an observational user study with 8 children from kindergarten to understand the play value of SparKubes. SparKubes are stand-alone tangible objects that accept light from one direction and pass it on in another direction. We found that children who were aware of the SparKubes' interactivity features displayed more variety of patterns and showed greater interaction with SparKubes as compared to the control group who were not aware of the features. The play behaviour revealed that SparKubes have constructive play value on the play pyramid and that adding light features changed the patterns of constructions by children. This knowledge opens up an exciting area of research in technology-mediated play and designing augmented toys for children.
对增强玩具的理解
这项工作的目的是了解如何将常规对象/传统玩具转变为增强玩具可能会影响游戏行为的动态。为了了解SparKubes的游戏价值,我们对8名幼儿园儿童进行了观察性用户研究。SparKubes是独立的有形物体,它接受来自一个方向的光,并将其传递到另一个方向。我们发现,与不知道SparKubes功能的对照组相比,意识到SparKubes交互功能的儿童显示出更多的模式,并且与SparKubes表现出更大的互动。游戏行为表明,SparKubes在游戏金字塔上具有建设性的游戏价值,并且增加浅色特征改变了孩子们的结构模式。这一知识开辟了一个令人兴奋的研究领域,在技术介导的游戏和设计增强玩具的儿童。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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