Using Comics in the English Language Classroom

Janio Jadán-Guerrero, Juan Ramos, Hugo Arias-Flores, Isabel L. Nunes
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引用次数: 2

Abstract

English is a language which plays an important role in the Ecuadorian society because it is used on different fields such as business, tourism, entertainment, health. English is present in Education because it is taught in most educational institutions – at primary, secondary and higher levels – giving students the opportunity to gain competencies in a second language. Unfortunately, the lack of didactic resources to teach grammar makes the English learning process difficult and boring. Therefore, the aim of this research is to develop a storytelling to learn English grammar through comics. The methodology used is the mixed method approach – qualitative and quantitative – for the data collection. The students who participated on this research took a pre-test and a post-test in order to know the perspective of comics as well as their grammar knowledge. The comics were designed in the software Paint 3D because it makes colorful presentations and it is possible to draw on the computer’s screen by using the optical pen. The comics present grammar structures in familiar contexts to motivate comics reading. After applying comics, the results showed that students improved their grammar grades and were motived to learn grammar. A secondary goal is to promote comics as an English resource to improve the learning of different English skills.
在英语课堂上使用漫画
英语在厄瓜多尔社会中扮演着重要的角色,因为它被用于不同的领域,如商业、旅游、娱乐、健康。英语之所以出现在教育中,是因为大多数教育机构——小学、中学和高等院校——都教授英语,让学生有机会获得第二语言的能力。不幸的是,语法教学资源的缺乏使英语学习过程变得困难和无聊。因此,本研究的目的是发展一种通过漫画来学习英语语法的讲故事方式。使用的方法是混合方法方法-定性和定量-为数据收集。参与本研究的学生分别进行了前测和后测,以了解漫画的视角和语法知识。这些漫画是在Paint 3D软件中设计的,因为它可以制作彩色的演示,并且可以通过使用光学笔在计算机屏幕上绘制。漫画在熟悉的语境中呈现语法结构,激发读者阅读。结果显示,在使用漫画后,学生的语法成绩有所提高,学习语法的积极性也有所提高。第二个目标是推广漫画作为一种英语资源,以提高不同英语技能的学习。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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