Improve Vocabulary by Using Media Animated the Folklore of Malin Kundang

Ahmad Sofwan Sabily, S. Suryadi
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Abstract

In addition to local expertise that we must conserve, such as folklore, the rapid growth of technology in the field of education makes learning easier through tools like audio-visual animation media. Malin Kundang is just one example of the many varieties of folklore that exist. The goals of this research are threefold: (1) to determine whether or not students can benefit from learning about Malin Kundang folklore; (2) to use Malin Kundang folklore as a means to expand vocabulary; and (3) to determine whether or not using Malin Kundang folklore can be used to improve learning outcomes. In this work, we employ quantitative techniques. In order to describe events, establish links, or test hypotheses, quantitative research relies on the collection and analysis of numerical data. A student survey is one example of such a device. The researcher employed SPPS to perform the necessary calculations. Students' comprehension of the English language is significantly improved when they are exposed to animated media based on malin kundang folklore, according to a review of the available research.
利用媒体动画提高词汇量——马林昆当民间传说
除了我们必须保护的地方专门知识(如民间传说)之外,教育领域技术的迅速发展也使通过视听动画媒体等工具学习变得更加容易。马林昆当只是众多民间传说中的一个例子。本研究的目的有三个:(1)确定学生是否能从学习马林昆当民俗中获益;(2)利用马林昆当民俗作为扩大词汇量的手段;(3)确定使用马林昆当民俗是否可以提高学习效果。在这项工作中,我们采用了定量技术。为了描述事件、建立联系或检验假设,定量研究依赖于数值数据的收集和分析。学生调查就是这样一个例子。研究人员使用SPPS进行必要的计算。根据一项对现有研究的回顾,当学生接触基于马林昆当民间传说的动画媒体时,他们对英语的理解能力显著提高。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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