A Comparative Study on the Effects of Hands-on Robot and EPL Programming Activities on Creative Problem-Solving Ability in Children

S. U. Kim
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引用次数: 1

Abstract

With the accelerating transition to a super-intelligent and hyper-connected society, educational media are being diversified and new software education is emerging. In the field of education, software education has gained more importance to enhance children's creativity; therefore, robot education, which uses robots in education, has been introduced. The purpose of the present study was to compare the effects of hands-on experiential robot activities and Educational Programming Language (EPL) activities applied to early childhood education. In these activities, children assembled and operated robots by themselves, and the effects of the two activities on the children's problem-solving skills were evaluated. A total of 45 five-year-old children attending kindergartens in the city of D participated in the study. In the experimental group, 22 children performed hands-on robot activities, while in the comparison group, 23 children performed EPL-based robot programming activities. An analysis of covariance (ANCOVA) was carried out using the pretest score as the covariate and the posttest score as the dependent variable to determine if there was any difference in creative problem-solving skills between the two groups. The results showed that the pretest score, which was covariance, had a significant effect on the posttest score. Furthermore, the difference in the posttest score between the experimental and comparison groups, after removing the effect of the pretest score, was statistically significant (F = 12.491, p < .01). In the time of the global emergence of software education, the results of this study suggest that further discussion of appropriate early childhood software education is needed. The present study suggests the direction of software education from the perspective of early childhood education.
动手机器人与EPL编程活动对儿童创造性问题解决能力影响的比较研究
随着向超智能、超连接社会的加速过渡,教育媒介多样化,新型软件教育不断涌现。在教育领域,软件教育对提高儿童创造力的重要性日益凸显;因此,引进了利用机器人进行教育的机器人教育。本研究的目的是比较机器人体验活动和教育编程语言(EPL)活动在幼儿教育中的效果。在这些活动中,孩子们自己组装和操作机器人,并评估这两项活动对孩子们解决问题能力的影响。共有45名在D市上幼儿园的5岁儿童参与了这项研究。在实验组中,22名儿童进行了动手机器人活动,而在对照组中,23名儿童进行了基于epl的机器人编程活动。以前测得分为协变量,后测得分为因变量,进行协方差分析(ANCOVA),以确定两组在创造性解决问题能力方面是否存在差异。结果表明,前测分数(协方差)对后测分数有显著影响。此外,实验组与对照组在去除前测评分影响后,后测评分差异有统计学意义(F = 12.491, p < 0.01)。在全球软件教育兴起的时代,本研究的结果表明,需要进一步讨论适当的早期儿童软件教育。本研究从幼儿教育的角度提出了软件教育的发展方向。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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