Mining Opponent Behavior: A Champion of RoboCup Coach Competition

R. Fathzadeh, V. Mokhtari, M. Mousakhani, T. Mahmoudi
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引用次数: 12

Abstract

Opponent modeling is one of the most attractive and practical arenas in multi agent system (MAS) for predicting and identifying the future behaviors of opponent. This paper introduces an approach towards opponent modeling in RoboCup Soccer Coach Simulation. In this scene, an autonomous coach agent is able to identify the weaknesses or patterns of the opponent by analyzing the opponent's past games and advising own players. To gain this goal, we introduce a 3-tier learning architecture. At first, by gathering data from the environment, sequential events of the players are identified. Then the weaknesses or patterns of the opponent are predicted using statistical calculations. Eventually, by comparing the opponent patterns with the rest of team's behavior, a model of the opponent is constructed. According to this architecture, coach models the opponent and to simplify pattern recognition, provides an appropriate strategy to play against the opponent. This structure is tested in RoboCup Soccer Coach Simulation and MRLCoach was the champion at Iran Open 2006
挖掘对手行为:机器人世界杯教练比赛冠军
对手建模是多智能体系统(MAS)中预测和识别对手未来行为的最具吸引力和实用性的领域之一。介绍了机器人世界杯足球教练仿真中对手建模的一种方法。在这个场景中,自主教练代理能够通过分析对手过去的比赛并为自己的球员提供建议来识别对手的弱点或模式。为了实现这一目标,我们引入了一个三层学习架构。首先,通过从环境中收集数据,确定玩家的连续事件。然后使用统计计算预测对手的弱点或模式。最后,通过将对手模式与团队其他成员的行为进行比较,构建了对手的模型。根据这一架构,教练对对手进行建模并简化模式识别,提供适当的对抗对手的策略。这种结构在机器人世界杯足球教练模拟中进行了测试,MRLCoach在2006年伊朗公开赛上获得了冠军
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