STEM escape rooms for public engagement

A. Mathieson, E. Duca
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引用次数: 1

Abstract

Escape rooms are a relatively new cultural phenomenon, attracting a wide range of audiences to test their puzzle-solving skills. While this format has been trialled in an educational context, there has been little exploration of it as a tool for engagement. We ran a STEM-based escape room, open to the public, over five days at a science centre in Malta. This was an exploratory exercise to determine whether escape rooms could be successful in an informal science engagement context. Over seventy players attempted the game and completed our evaluation. Our results suggest that escape rooms can be used in engagement contexts as they provide a positive experience that encourages future interactions with science. They may also draw audiences not normally interested in science and help them engage with scientific content in a more accessible manner. Interestingly, players were able to persist in engaging with content they found difficult while still finding it enjoyable, which has implications for the science communication of complex topics. Finally, players perceived that they were able to learn science through the escape room, which may increase their self-efficacy.
STEM逃生室供公众参与
密室逃生是一种相对较新的文化现象,吸引了大批观众前来测试他们的解谜能力。虽然这种形式已经在教育环境中进行了试验,但很少有人将其作为一种参与工具进行探索。我们在马耳他的一个科学中心开办了一个以stem为基础的密室,向公众开放,为期五天。这是一个探索性的练习,以确定逃生室是否可以在非正式的科学参与环境中成功。超过70名玩家尝试了这款游戏并完成了我们的评估。我们的研究结果表明,密室逃生可以用于参与情境,因为它们提供了一种积极的体验,鼓励未来与科学的互动。它们还可以吸引通常对科学不感兴趣的受众,并帮助他们以更容易理解的方式参与科学内容。有趣的是,玩家能够坚持参与他们觉得困难的内容,同时仍然觉得有趣,这对复杂话题的科学传播有影响。最后,玩家认为他们能够通过密室密室学习科学知识,这可能会增加他们的自我效能感。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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