{"title":"Gears of War 4: creating a layered material system for 60fps","authors":"Colin Penty, Ian Wong","doi":"10.1145/3084363.3085026","DOIUrl":null,"url":null,"abstract":"We have created a new material system for Gears of War 4 inside Unreal Engine that allows artists to layer dozens of materials with complete material tuning control and flexibility - then cook out the results in-engine for efficient run-time performance.","PeriodicalId":163368,"journal":{"name":"ACM SIGGRAPH 2017 Talks","volume":"1 1","pages":"0"},"PeriodicalIF":0.0000,"publicationDate":"2017-07-30","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"0","resultStr":null,"platform":"Semanticscholar","paperid":null,"PeriodicalName":"ACM SIGGRAPH 2017 Talks","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.1145/3084363.3085026","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}
引用次数: 0
Abstract
We have created a new material system for Gears of War 4 inside Unreal Engine that allows artists to layer dozens of materials with complete material tuning control and flexibility - then cook out the results in-engine for efficient run-time performance.