COMPUTATIONAL THINKING

Anderson José Raimundo, Claudinea Angélica dos Santos
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Abstract

Technology is present in the world so that its use becomes intuitive. The purpose of the study originated from the perception of people, especially young people who use technology practically all the time, but many of them do not use it to develop. In this case, the need to implement computing teaching in schools increases. The introduction of computing concepts from the early years of basic education gains a lot of importance. Computational thinking instructs people how to think about solving problems through concepts in the field of informatics. The unplugged activity presents great computing concepts, even without the need to use electronic devices, being an effective alternative in teaching. The method used is based on bibliographical reading on the subject and use of resources such as data show, cardboard, markers, cardboard, paper, glue, bond sheets and notebook. The general objective is to present the computer language and its importance by experiencing it in practice through the suggested games. As specific objectives, instigate students to learn by playing, increase interest in subjects such as mathematics, physical education, science, art and the Portuguese language, practice the programming language in known games in an interactive and unplugged way. As expected results are to contribute to computational thinking to become present and worked in schools in order to reframe the school teaching and learning process.
计算思维
技术在世界上的存在使得它的使用变得直观。这项研究的目的源于人们的认知,尤其是年轻人,他们几乎每时每刻都在使用技术,但他们中的许多人并不用它来发展。在这种情况下,在学校实施计算机教学的需求增加了。从基础教育的早期开始引入计算概念是非常重要的。计算思维指导人们如何通过信息学领域的概念来思考解决问题。即使不需要使用电子设备,这种不插电的活动也展示了很好的计算概念,是教学的一种有效选择。所使用的方法是基于对主题的书目阅读和资源的使用,如数据显示、纸板、记号笔、纸板、纸张、胶水、粘结纸和笔记本。总体目标是通过建议的游戏在实践中体验计算机语言及其重要性。以激发学生在游戏中学习为具体目标,提高学生对数学、体育、科学、艺术、葡萄牙语等学科的兴趣,在已知的游戏中以互动、不插电的方式练习编程语言。正如预期的结果,将有助于计算思维成为现在和工作在学校,以重新构建学校的教学和学习过程。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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