V. Sklyarov, I. Skliarova, B. Pimentel, M. Almeida
{"title":"Multimedia Tools and Architectures for Hardware/Software Co-Simulation of Reconfigurable Systems","authors":"V. Sklyarov, I. Skliarova, B. Pimentel, M. Almeida","doi":"10.1109/VLSI.2008.70","DOIUrl":null,"url":null,"abstract":"The paper describes novel multimedia tools and architectures for hardware/software co-simulation of reconfigurable systems. The main contributions are provided in the following three areas: 1) multimedia tools making it possible to manage animated graphical objects for virtual simulation of real world physical objects in the scope of reconfigurable system design; 2) a remotely accessible prototyping system, which is very helpful for both solving the problems of hardware design and supporting multimedia systems which can be used in vast varieties of practical applications, the most important of which are engineering training and education; 3) design methodology based on physical circuits and virtual objects. A number of illustrative examples demonstrating capabilities of the proposed approach are presented and discussed.","PeriodicalId":143886,"journal":{"name":"21st International Conference on VLSI Design (VLSID 2008)","volume":null,"pages":null},"PeriodicalIF":0.0000,"publicationDate":"2008-01-04","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"4","resultStr":null,"platform":"Semanticscholar","paperid":null,"PeriodicalName":"21st International Conference on VLSI Design (VLSID 2008)","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.1109/VLSI.2008.70","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}
引用次数: 4
Abstract
The paper describes novel multimedia tools and architectures for hardware/software co-simulation of reconfigurable systems. The main contributions are provided in the following three areas: 1) multimedia tools making it possible to manage animated graphical objects for virtual simulation of real world physical objects in the scope of reconfigurable system design; 2) a remotely accessible prototyping system, which is very helpful for both solving the problems of hardware design and supporting multimedia systems which can be used in vast varieties of practical applications, the most important of which are engineering training and education; 3) design methodology based on physical circuits and virtual objects. A number of illustrative examples demonstrating capabilities of the proposed approach are presented and discussed.