Cultiventura software architecture tool supporting the learning of the moche culture

Norma León Lescano, Sandra Eyzaguirre Mamani, James Gomez Illatopa
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引用次数: 1

Abstract

This paper aims to describe the software architecture used for the development of Cultiventura, tool that provides technology resources to support the formation of cultural identity in the teaching-learning process through technology of videogame and augmented reality for students of fourth, fifth and sixth elementary school. The design method of architecture in the context of an agile software development process is described. The results indicate that applying the model based on architecture has allowed us to develop the application with better management from the conceptual vision to the software artifact, understanding more appropriately as the essential features are implemented in the organization of the elements Cultiventura taking advantage of the interactive features of the technology to insert cultural concepts that allow students to bring cultural identification through fun and learning.
culentura软件架构工具,支持莫切文化的学习
本文旨在描述用于开发culentura的软件架构,culentura是一种工具,它通过视频游戏和增强现实技术为小学四、五、六年级学生在教学过程中提供技术资源,以支持文化认同的形成。描述了敏捷软件开发过程中体系结构的设计方法。结果表明,应用基于体系结构的模型使我们能够以更好的管理开发应用程序,从概念愿景到软件工件,更适当地理解,因为基本特征是在元素组织中实现的,利用技术的交互特性插入文化概念,使学生能够通过乐趣和学习带来文化认同。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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