DISTORY: PENGEMBANGAN KAMUS DIGITAL SEJARAH BERBASIS VISUAL BASIC PADA MATERI KERAJAAN TARUMANEGARA

M. Alim
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Abstract

The transformation of learning in the 21st century requires an adjustment between the development of science and technology. Learning sources are part of the learning system that is transformed from conventional learning sources into digital-based learning sources. Digital-based learning sources are considered more practical than conventional learning sources. Digital-based learning sources can be applied to history, which many students get bored easily when studying. Therefore, the aim of this study is to develop a digital-based learning source for history that makes it easier for students to study it. Digital History Dictionary (Distory) is an application of a digital-based learning source that has been developed based on learning requirement analysis. Distory also can make it easier for students to find and learn history. The main purpose of the development of Distory is an innovation of digital-based historical learning sources that is economical, practical, flexible, and appropriate with learning objectives. The research methodology used in the research and development of Distory, was based on Sugiyono’s research model, namely: (1) potential and problems; (2) data collection; (3) product design; (4) design validation; (5) design revision; (6) small class trials; (7) product revision; (8) large class trials; (9) product revision; and (10) mass production. Distory is validated by experts as a basis for product improvement before field trials are carried out. Small and large class trials were carried out on the students of Madrasah Aliyah Negeri (MAN) Batu. The results of the validation of media experts, small class trials, and large class trials were 85 percent, 88.75 percent, and 89 percent, respectively. Based on these results, the development of Distory can be categorized as very decent and ready to be implemented.
21世纪的学习转型需要科学与技术发展之间的调整。学习资源是由传统学习资源向数字化学习资源转变的学习系统的一部分。数字化学习资源被认为比传统学习资源更实用。基于数字的学习资源可以应用于历史,许多学生在学习时很容易感到无聊。因此,本研究的目的是开发一个基于数字的历史学习资源,使学生更容易学习历史。数字历史词典(Distory)是一种基于学习需求分析的数字化学习源的应用。歪曲也可以使学生更容易发现和学习历史。开发Distory的主要目的是对基于数字的历史学习资源进行创新,这种资源经济、实用、灵活、适合学习目标。在disstory的研发过程中所采用的研究方法是基于Sugiyono的研究模型,即:(1)潜力和问题;(2)数据收集;(3)产品设计;(4)设计验证;(5)设计修改;(6)小班试验;(7)产品改版;(8)大班试验;(9)产品改版;(10)大批量生产。在进行现场试验之前,专家将disstory作为产品改进的基础进行验证。对巴图伊斯兰学校的学生进行了小班和大班试验。媒体专家的验证率为85%,小班试验的验证率为88.75%,大班试验的验证率为89%。基于这些结果,disstory的开发可以被归类为非常体面并准备实施。
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