Behind the starbucks counter: design solutions for utilizing virtual reality for collaborative training

Ada S. Kim
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Abstract

Virtual reality (VR) shows great potential for enabling real-time embodied interactions among multiple people. Despite such potential, few VR studies have investigated the collaborative training of a small group, especially performing hands-on tasks while sharing the limited size of physical space. This experience report explores how a VR environment can accommodate collaborative training occurring in a coworking space by examining Starbucks cafes as a case study. Based on the findings, the author suggests design solutions for the VR environment and possible interaction strategies regarding the suggested design. The current report is an initiating attempt to provide insight into utilizing a novel technology for better collaborative training.
星巴克柜台后面:设计利用虚拟现实进行协作培训的解决方案
虚拟现实(VR)在实现多人之间的实时具体化交互方面显示出巨大的潜力。尽管有这样的潜力,但很少有VR研究调查小组的协作训练,特别是在共享有限物理空间的情况下执行动手任务。本体验报告以星巴克咖啡馆为例,探讨了虚拟现实环境如何适应共同工作空间中的协作培训。根据研究结果,作者提出了VR环境的设计解决方案以及关于建议设计的可能交互策略。当前的报告是一项初步尝试,旨在提供如何利用新技术进行更好的协作培训的见解。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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