Tecnología digital y ocio universitario: Explorando el acceso, uso y actitud de los estudiantes

Estefanía de los Dolores Gil García, Pedro Francisco Alemán Ramos, Juan Carlos Martín Quintana
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Abstract

: Digital leisure has become a useful and motivating didactic tool for student learning, which also contributes to the acquisition of digital skills. The aim of this study is to analyse the access and use of digital technology by university students at the Universidad de San Carlos de Guatemala (USAC), as well as their attitudes towards digital leisure. This study is framed within the quantitative paradigm, with a non-experimental, cross-sectional, descriptive, exploratory, and correlational design. A total of 203 university students (47.5% male; 52.5% female) from USAC between the ages of 17 and 49 (M=23.33; SD=5.55) participated in the study. The results indicate that the digital devices and services most accessed by university students are smartphones (91.8%) and laptops (80.3%), and 96% have profiles on social networks. Specifically, younger students (17-20 years old) are the ones who use digital technology most for digital leisure activities and show a greater enjoyment of digital leisure activities. These data reflect how mainly new university students are familiar with digital technology and have a positive attitude towards digital leisure, which could be used by teachers to promote the inclusion of this tool in the classroom to promote digital competences and create a motivating and effective learning environment.
数字技术与大学休闲:探索学生的获取、使用和态度
数字休闲已成为学生学习的一种有用和激励的教学工具,这也有助于获得数字技能。本研究的目的是分析危地马拉圣卡洛斯大学(USAC)大学生获取和使用数字技术的情况,以及他们对数字休闲的态度。本研究采用非实验、横断面、描述性、探索性和相关性设计的定量范式。共有203名大学生(男性47.5%;52.5%女性),年龄在17 ~ 49岁之间(M=23.33;SD=5.55)参加了研究。结果表明,大学生使用最多的数字设备和服务是智能手机(91.8%)和笔记本电脑(80.3%),96%的人在社交网络上有个人资料。具体而言,年龄较小的学生(17-20岁)是使用数字技术进行数字休闲活动最多的群体,对数字休闲活动的享受程度更高。这些数据反映了主要是大学新生对数字技术的熟悉程度和对数字休闲的积极态度,教师可以利用这些数据促进将这一工具纳入课堂,以提高数字能力,创造一个激励和有效的学习环境。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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