Technical animation experiments based on keyframe animation and motion capture

M. Izani, Aishah, A. Eshaq, Norzaiha
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Abstract

This paper is an extension from the previous paper entitled "keyframe animation and motion capture for creating animation". In order to observe, analyse and compare the results between these two methods namely motion capture and keyframe animation, the author attempts an experiment. This experiment is mainly divided into two sub-objects: motion capture and keyframe. Each sub-object consists of three modules namely: walking, running and jumping. A set of comparative results is provided at the end of these experiments.
基于关键帧动画和动作捕捉的技术动画实验
本文是上一篇题为“关键帧动画和动作捕捉用于创建动画”的论文的扩展。为了观察、分析和比较运动捕捉和关键帧动画这两种方法的效果,笔者进行了实验。本实验主要分为两个子对象:动作捕捉和关键帧。每个子对象由三个模块组成,即:走、跑、跳。在这些实验的最后提供了一组比较结果。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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