People’s dispositional cooperative tendencies towards robots are unaffected by robots’ negative emotional displays in prisoner’s dilemma games

T. Hsieh, Emily S. Cross
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引用次数: 6

Abstract

Abstract The study explores the impact of robots’ emotional displays on people’s tendency to cooperate with a robot opponent in prisoner’s dilemma games. Participants played iterated prisoner’s dilemma games with a non-expressive robot (as a measure of cooperative baseline), followed by an angry, and a sad robot, in turn. Based on the Emotion as Social Information model, we expected participants with higher cooperative predispositions to cooperate less when a robot displayed anger, and cooperate more when the robot displayed sadness. Contrarily, according to this model, participants with lower cooperative predispositions should cooperate more with an angry robot and less with a sad robot. The results of 60 participants failed to support the predictions. Only the participants’ cooperative predispositions significantly predicted their cooperative tendencies during gameplay. Participants who cooperated more in the baseline measure also cooperated more with the robots displaying sadness and anger. In exploratory analyses, we found that participants who accurately recognised the robots’ sad and angry displays tended to cooperate less with them overall. The study highlights the impact of personal factors in human–robot cooperation, and how these factors might surpass the influence of bottom-up emotional displays by the robots in the present experimental scenario.
在囚徒困境博弈中,人类对机器人的合作倾向不受机器人消极情绪表现的影响
摘要本研究探讨了囚徒困境博弈中机器人的情绪表现对人们与机器人对手合作倾向的影响。参与者依次与一个没有表情的机器人(作为合作基线的衡量标准)、一个愤怒的机器人和一个悲伤的机器人玩囚徒困境游戏。基于情绪作为社会信息模型,我们期望具有较高合作倾向的参与者在机器人表现出愤怒时较少合作,而在机器人表现出悲伤时更多合作。相反,根据该模型,具有较低合作倾向的参与者应该更多地与愤怒的机器人合作,而较少与悲伤的机器人合作。60名参与者的结果未能支持这些预测。在游戏过程中,只有参与者的合作倾向显著地预测了他们的合作倾向。在基线测试中更合作的参与者也更愿意与表现出悲伤和愤怒的机器人合作。在探索性分析中,我们发现,准确识别出机器人悲伤和愤怒表情的参与者总体上倾向于减少与机器人的合作。本研究强调了个人因素对人机合作的影响,以及这些因素如何在目前的实验场景中超越机器人自下而上的情感表现的影响。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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