A 3D Reactive Navigation Algorithm for Mobile Robots by Using Tentacle-Based Sampling

Neset Unver Akmandor, T. Padır
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引用次数: 2

Abstract

This paper introduces a reactive navigation framework for mobile robots in 3-dimensional (3D) space. The proposed approach does not rely on the global map information and achieves fast navigation by employing a tentacle-based sampling and their heuristic evaluations on-the-fly. This reactive nature of the approach comes from the prior arrangement of navigation points on tentacles (parametric contours) to sample the navigation space. These tentacles are evaluated at each timestep, based on heuristic features such as closeness to the goal, previous tentacle preferences and nearby obstacles in a robot-centered 3D grid. Then, the navigable sampling point on the selected tentacle is passed to a controller for the motion execution. The proposed framework does not only extend its 2D tentacle-based counterparts into 3D, but also introduces offline and online parameters, whose tuning provides versatility and adaptability of the algorithm to work in unknown environments. To demonstrate the superior performance of the proposed algorithm over a state-of-art method, the statistical results from physics-based simulations on various maps are presented. The video of the work is available at https://youtu.be/rrF7wHCz-0M.
基于触手采样的移动机器人三维响应式导航算法
介绍了一种面向三维空间移动机器人的响应式导航框架。该方法不依赖于全局地图信息,采用基于触手的采样及其动态启发式评估实现快速导航。这种方法的反应性来自于预先安排触手(参数轮廓)上的导航点以采样导航空间。在机器人为中心的3D网格中,根据启发式特征,如距离目标的远近、先前的触手偏好和附近的障碍物,在每个时间步对这些触手进行评估。然后,将所选触手上的可导航采样点传递给控制器以执行运动。所提出的框架不仅将基于触角的2D框架扩展到3D,而且还引入了离线和在线参数,这些参数的调整提供了算法在未知环境下工作的通用性和适应性。为了证明所提出的算法优于最先进的方法,在各种地图上给出了基于物理的模拟的统计结果。该作品的视频可在https://youtu.be/rrF7wHCz-0M上获得。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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