Perception of lighting and shading for animated virtual characters

Pisut Wisessing, J. Dingliana, R. Mcdonnell
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引用次数: 13

Abstract

The design of lighting in Computer Graphics is directly derived from cinematography, and many digital artists follow the conventional wisdom on how lighting is set up to convey drama, appeal, or emotion. In this paper, we are interested in investigating the most commonly used lighting techniques to more formally determine their effect on our perception of animated virtual characters. Firstly, we commissioned a professional animator to create a sequence of dramatic emotional sentences for a typical CG cartoon character. Then, we rendered that character using a range of lighting directions, intensities, and shading techniques. Participants of our experiment rated the emotion, the intensity of the performance, and the appeal of the character. Our results provide new insights into how animated virtual characters are perceived, when viewed under different lighting conditions.
感知照明和阴影动画虚拟人物
计算机图形学中的灯光设计直接来源于电影摄影,许多数字艺术家遵循传统的智慧,如何设置灯光来传达戏剧、吸引力或情感。在本文中,我们有兴趣研究最常用的照明技术,以更正式地确定它们对我们对动画虚拟角色的感知的影响。首先,我们委托专业的动画师为一个典型的CG卡通人物创作一系列戏剧性的情感句子。然后,我们使用一系列照明方向,强度和阴影技术渲染该角色。我们实验的参与者对情感、表演的强度和角色的吸引力进行了评分。我们的研究结果提供了新的见解,如何感知动画虚拟人物,当在不同的照明条件下观看。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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