Casual Interaction: Scaling Interaction for Multiple Levels of Engagement

Henning Pohl
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Abstract

In the focused-casual continuum, users are given a choice of how much they wish to engage with an interface. In situations where they are, e.g., physically encumbered, they may wish to trade some control for the convenience of interacting at all. Currently, most devices only offer focused interaction capabilities or restrict users to binary foreground/background interaction choices. In casual interactions, users consciously pick a way to interact that is suitable for their desired engagement level. Users will be expecting devices to offer several ways for control along the engagement scale.
休闲互动:扩展多层次互动
在专注休闲连续体中,用户可以选择他们希望在多大程度上参与界面。在他们的情况下,例如,身体上的阻碍,他们可能希望交换一些控制,以方便交互。目前,大多数设备只提供集中的交互功能,或者将用户限制在前台/后台的二元交互选择。在休闲互动中,用户会有意识地选择一种适合他们期望的粘性水平的互动方式。用户希望设备能够提供多种控制用户粘性的方式。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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