DIGITAL MEDIA, IDENTITY AND THE LEARNING DESIGNER

Cătălina Radu
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Abstract

Museums, archives, and other educational institutions around the world share on social media activity focused on World War I history. Following these institutions on social media, allow any user to discover interesting content almost every single day. More, experts and educators are sometimes online to answer questions, test knowledge in pop quizzes, and stream behind the scenes with live video. A special point is that of showing that the First World War marked a turning point with the appearance of news and artwork intended to capture the moment in a realistic way, by first-hand participants. Before World War I, war news and art largely depicted heroic military leaders and romanticized battles, done long after the fact, far from the battlefield. This study try to encompass all the forms in which social media contribute to the creation of public knowledge, underlining that, the number of object records created or the number of records made available to the public online, gives us vital information and a strong sense of what in military history is known and where improvement is needed. This article examines how practitioners can make informed choices about curriculum design and pedagogical approaches in their settings, based on historical theories and principles. The approaches advocated here respect some of the tenets of the ideological tradition, but at the same time provide a secure justification for play that inform by evidence from research and curriculum models from different countries. We have emphasized that practitioners should use policy frameworks as a guiding structure.
数字媒体,身份和学习设计师
世界各地的博物馆、档案馆和其他教育机构在社交媒体上分享有关第一次世界大战历史的活动。在社交媒体上关注这些机构,让任何用户几乎每天都能发现有趣的内容。此外,专家和教育工作者有时会在网上回答问题,在突击测验中测试知识,并在幕后直播视频。特别的一点是,通过第一手参与者以现实的方式捕捉这一时刻的新闻和艺术作品的出现,展示了第一次世界大战标志着一个转折点。在第一次世界大战之前,战争新闻和艺术大多描绘英勇的军事领袖和浪漫化的战斗,这些战斗是在战争发生很久之后,远离战场完成的。这项研究试图涵盖所有形式,其中社交媒体有助于创造公共知识,强调创建的对象记录的数量或在线向公众提供的记录的数量,为我们提供了重要的信息,并强烈地意识到军事史上已知的内容以及需要改进的地方。本文探讨了从业者如何根据历史理论和原则,在他们的环境中做出关于课程设计和教学方法的明智选择。这里提倡的方法尊重意识形态传统的一些原则,但同时也为游戏提供了一个可靠的理由,这些理由来自不同国家的研究和课程模式。我们强调实践者应该使用政策框架作为指导结构。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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