Marcella Pantarotto, Pedro Henrique Souza Tolentino, Leticia Lopes Leite
{"title":"Lewis: An Educational Software Based on Philately","authors":"Marcella Pantarotto, Pedro Henrique Souza Tolentino, Leticia Lopes Leite","doi":"10.1109/LACLO.2018.00077","DOIUrl":null,"url":null,"abstract":"Philately, which can be defined as the action of collecting postage stamps, is one of the pratices that have been forgotten in brazilian culture due to the new digital medias advent. The creation of alternatives to encourage new philatelists is necessary in order to maintain this practice. A possible alternative for this situation, which is the core of this article, is the development of a game that may connect educational and philately's concepts. Developed for children between 8 and 10 years old, the authors expect that it might encourage the shaping of new philatelists. With an interdisciplinary approach and extrinsic motivations, the developed prototype received positive evaluations from experts and from the gamification framework Octalysis.","PeriodicalId":340408,"journal":{"name":"2018 XIII Latin American Conference on Learning Technologies (LACLO)","volume":"35 1","pages":"0"},"PeriodicalIF":0.0000,"publicationDate":"2018-10-01","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"0","resultStr":null,"platform":"Semanticscholar","paperid":null,"PeriodicalName":"2018 XIII Latin American Conference on Learning Technologies (LACLO)","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.1109/LACLO.2018.00077","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}
引用次数: 0
Abstract
Philately, which can be defined as the action of collecting postage stamps, is one of the pratices that have been forgotten in brazilian culture due to the new digital medias advent. The creation of alternatives to encourage new philatelists is necessary in order to maintain this practice. A possible alternative for this situation, which is the core of this article, is the development of a game that may connect educational and philately's concepts. Developed for children between 8 and 10 years old, the authors expect that it might encourage the shaping of new philatelists. With an interdisciplinary approach and extrinsic motivations, the developed prototype received positive evaluations from experts and from the gamification framework Octalysis.