Implementation of floating-point CORDIC rotation and vectoring based on look up tables and multipliers

Shen-Fu Hsiao, Chia-Shen Wen, Hsin-Mau Lee
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引用次数: 1

Abstract

A unified design is presented that can execute floating-point CORDIC operations in both rotation and vectoring modes with significantly reduced computation latency. Unlike previous pipelined CORDIC implementations usually requiring a sequence of micro-rotation stages proportional to bit accuracy, the proposed design consists of only two stages, coarse and fine stages, with each stage realized using ROM, adders, and multipliers. The bit-widths of the composing hardware components are also optimized to minimize the cost while maintaining the computation accuracy. The proposed design can be applied to applications that require high-precision arithmetic operations with large data representation ranges, such as 3D graphics acceleration.
基于查找表和乘法器的浮点CORDIC旋转和矢量实现
提出了一种统一的设计,可以在旋转和矢量模式下执行浮点CORDIC操作,大大降低了计算延迟。与以前的流水线CORDIC实现不同,通常需要与位精度成正比的微旋转阶段序列,该设计仅由粗级和细级两个阶段组成,每个阶段使用ROM、加法器和乘法器实现。在保持计算精度的同时,还对组成硬件组件的位宽度进行了优化,以最大限度地降低成本。所提出的设计可以应用于需要高精度算术运算和大数据表示范围的应用,例如3D图形加速。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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