Implementation Analysis of a Dynamic Energy Management Approach Inspired by Game-Theory

I. Mansouri, Camille Jalier, F. Clermidy, P. Benoit, L. Torres
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引用次数: 5

Abstract

MPSoC architectures bring flexibility and performance, but to avoid high power consumption, they still require a careful design. When taking into account variability in advanced CMOS technologies, individual optimization of each chip is necessary. In this paper, we present an approach based on Game Theory to address this issue at run-time in a distributed way, frequencies are dynamically adjusted according to changes in the system, so that power consumption is reduced while application constraints are fulfilled. Software and hardware solutions are proposed for different flexibility/performance trade-offs. Results show a latency of 5ms and an area of 0.014m² for the optimization stage in the hardware implementation. These figures are promising and allow envisaging run-time optimization on large-scale multi-cores.
基于博弈论的动态能量管理方法实现分析
MPSoC架构带来了灵活性和性能,但为了避免高功耗,它们仍然需要精心设计。考虑到先进CMOS技术的可变性,每个芯片的单独优化是必要的。在本文中,我们提出了一种基于博弈论的方法,以分布式的方式在运行时解决这一问题,频率根据系统的变化动态调整,从而在满足应用约束的同时降低功耗。针对不同的灵活性/性能权衡,提出了软件和硬件解决方案。结果表明,在硬件实现的优化阶段,延迟为5ms,面积为0.014m²。这些数字是有希望的,并且允许设想大规模多核上的运行时优化。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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