Enhancing the Elementary School’s Students’ Analytic Thinking and Decision-Making Abilities Through AI-Assisted Program in the GM5 Game Playing Activities
{"title":"Enhancing the Elementary School’s Students’ Analytic Thinking and Decision-Making Abilities Through AI-Assisted Program in the GM5 Game Playing Activities","authors":"Chen Chien-Chi, Wu Pei-Yu, Lai Ah-Fur","doi":"10.17265/2161-623x/2020.05.002","DOIUrl":null,"url":null,"abstract":"The purpose of the GM5 game is to train children to overcome the challenge of computational thinking and decision making. Through step-by-step analysis, thinking, and calculation, finding ways to not be defeated by opponents can be figured out in their minds deeply. When playing this game, there are 5 time-limited steps including selecting cards, analyzing combinations of cards’ risk vectors, assessment of opponents, planning allocations, and tricking opponents. The chain-reaction of logic analysis, mathematical operations, and intrigues involved in the game playing are quite complicated. Therefore, this game has a great potential to enhance the player’s thinking and decision-making abilities. Nevertheless, a systematic learning scheme and assistance tools are in demand for attaining deeper educational purposes. As a result, this research develops an AI program to assist students to rethink their own strategies reflexively and adopts a 5-E learning cycle for students to develop systemic game-playing abilities, experiences and mindsets.","PeriodicalId":412507,"journal":{"name":"US-China Education Review A","volume":"1 1","pages":"0"},"PeriodicalIF":0.0000,"publicationDate":"2020-05-28","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"0","resultStr":null,"platform":"Semanticscholar","paperid":null,"PeriodicalName":"US-China Education Review A","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.17265/2161-623x/2020.05.002","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}
引用次数: 0
Abstract
The purpose of the GM5 game is to train children to overcome the challenge of computational thinking and decision making. Through step-by-step analysis, thinking, and calculation, finding ways to not be defeated by opponents can be figured out in their minds deeply. When playing this game, there are 5 time-limited steps including selecting cards, analyzing combinations of cards’ risk vectors, assessment of opponents, planning allocations, and tricking opponents. The chain-reaction of logic analysis, mathematical operations, and intrigues involved in the game playing are quite complicated. Therefore, this game has a great potential to enhance the player’s thinking and decision-making abilities. Nevertheless, a systematic learning scheme and assistance tools are in demand for attaining deeper educational purposes. As a result, this research develops an AI program to assist students to rethink their own strategies reflexively and adopts a 5-E learning cycle for students to develop systemic game-playing abilities, experiences and mindsets.