Enhancing the Elementary School’s Students’ Analytic Thinking and Decision-Making Abilities Through AI-Assisted Program in the GM5 Game Playing Activities

Chen Chien-Chi, Wu Pei-Yu, Lai Ah-Fur
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引用次数: 0

Abstract

The purpose of the GM5 game is to train children to overcome the challenge of computational thinking and decision making. Through step-by-step analysis, thinking, and calculation, finding ways to not be defeated by opponents can be figured out in their minds deeply. When playing this game, there are 5 time-limited steps including selecting cards, analyzing combinations of cards’ risk vectors, assessment of opponents, planning allocations, and tricking opponents. The chain-reaction of logic analysis, mathematical operations, and intrigues involved in the game playing are quite complicated. Therefore, this game has a great potential to enhance the player’s thinking and decision-making abilities. Nevertheless, a systematic learning scheme and assistance tools are in demand for attaining deeper educational purposes. As a result, this research develops an AI program to assist students to rethink their own strategies reflexively and adopts a 5-E learning cycle for students to develop systemic game-playing abilities, experiences and mindsets.
通过人工智能辅助程序在GM5游戏活动中提高小学生的分析思维和决策能力
GM5游戏的目的是训练孩子们克服计算思维和决策的挑战。通过一步一步的分析、思考和计算,找到不被对手打败的方法可以在他们的脑海中深刻地找到。在玩这款游戏时,有5个限时步骤,包括选择纸牌,分析纸牌的风险向量组合,评估对手,计划分配和欺骗对手。游戏中涉及的逻辑分析、数学运算和阴谋的连锁反应相当复杂。因此,这款游戏在提高玩家的思维和决策能力方面具有很大的潜力。然而,为了达到更深层次的教育目的,需要系统的学习计划和辅助工具。因此,本研究开发了一个AI程序,帮助学生反身性地重新思考自己的策略,并采用5e学习周期,让学生培养系统的游戏能力、经验和心态。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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