Word saber: an effective and fun VR vocabulary learning game

Judith Hartfill, Jenny Gabel, Daniel Neves-Coelho, Daniel Vogel, Fabian Räthel, Simon Tiede, Oscar Ariza, Frank Steinicke
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引用次数: 10

Abstract

In this paper, we introduce Word Saber, a virtual reality (VR) edu-game for vocabulary learning. The game design and game mechanics are inspired by Beat Saber, where players have to cut virtual cubes from predefined directions by using bi-manual interactions with two lightsabers. Word Saber uses a similar concept, but players have to cut the corresponding object to the presented word. We evaluated the effects of Word Saber on learning efficiency and enjoyment in comparison to a traditional vocabulary learning method. The results show that Word Saber is effective for vocabulary learning. However, as Word Saber presented significantly lower scores in terms of recognition and recall rate compared to a flashcard method, it has lower efficiency. Regarding subjective preferences, our findings suggest that VR edu-games can be fun and useful for language learning in the long run as participants reported to be more motivated to use Word Saber afterward.
Word saber:一个有效和有趣的VR词汇学习游戏
本文介绍了一款用于词汇学习的虚拟现实教育游戏“Word Saber”。游戏设计和机制的灵感来自于《Beat Saber》,即玩家需要通过双手操作两把光剑从预先设定的方向切割虚拟立方体。《sword Saber》使用了类似的概念,但玩家必须切割与呈现的单词相对应的物体。与传统的词汇学习方法相比,我们评估了Word Saber对学习效率和乐趣的影响。结果表明,Word Saber对词汇学习是有效的。然而,Word Saber在识别和召回率方面的得分明显低于抽认卡方法,因此其效率较低。在主观偏好方面,我们的研究结果表明,从长远来看,VR教育游戏对语言学习很有趣,也很有用,因为参与者报告说,之后他们更有动力使用Word Saber。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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