GAMIFYING A FLIPPED FIRST YEAR ACCOUNTING CLASSROOM USING KAHOOT!

Clara Nkhoma, M. Nkhoma, Susan Thomas, Long Ky Tu
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引用次数: 12

Abstract

Accounting is often perceived as boring, difficult, methodical and being all about number crunching by a lot of students and society in general. These negative perceptions impact on students’ learning and their approach to the study of accounting. Additionally, studying accounting in English as a second language as well as in the first year of university compounds the amount of problems students may face, adversely affecting their performance. In a bid to address these problems, the flipped classroom approach was employed and its benefits complemented and enhanced by gamification using Kahoot! The aim of this paper is to share with accounting educators and other educators dealing with similar issues on how to engage students in a large lecture setting, in a flipped classroom model. Whilst a lot of studies have been conducted and much has been written on the use of Kahoot! in the classroom, not much has been done in the context of using the tool in a flipped accounting lecture. The benefits of gamification, flipped classroom, quizzes and feedback have been validated in the literature and have been reviewed in this paper. Kahoot! offered several benefits to ISSN: 2289-7615 94 the teaching team as well the students including instant feedback for the students, an opportunity for the lecturer to elaborate on this feedback, a communication tool between the lecturers and students regarding problem areas, reflection on the lecturer’s part as to what was working well and what wasn’t, and last but not least, students enjoyed learning whilst playing! Key terms: student engagement, student perceptions, game-based learning, instant feedback, accounting education
游戏化一个翻转的一年级会计教室使用kahoot !
会计通常被许多学生和社会普遍认为是无聊、困难、有条理的,而且都是关于数字运算的。这些负面的看法影响学生的学习和他们的方法来研究会计。此外,以英语作为第二语言学习会计,以及在大学的第一年,使学生可能面临的问题数量复杂化,对他们的表现产生不利影响。为了解决这些问题,我们采用了翻转课堂的方法,并通过Kahoot!本文的目的是与会计教育工作者和其他教育工作者分享如何在大型讲座设置中吸引学生,在翻转课堂模型中处理类似问题。虽然已经进行了大量的研究,并写了很多关于使用Kahoot!在课堂上,在翻转会计课程中使用该工具的情况下,并没有做太多的工作。游戏化、翻转课堂、测验和反馈的好处已经在文献中得到验证,并在本文中进行了回顾。Kahoot !为ISSN: 2289-7615 94提供了教学团队和学生的几个好处,包括学生的即时反馈,讲师对这些反馈进行详细说明的机会,讲师和学生之间关于问题领域的沟通工具,讲师对哪些有效哪些不有效的反思,最后但并非最不重要的是,学生在玩耍中享受学习!关键词:学生参与,学生感知,游戏学习,即时反馈,会计教育
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