{"title":"Experiential Dialogues: Extended Reality (XR) as an Attentive Means of Listening and Knowing Care Identity.","authors":"John Morrison, Andrew Mckelvey, Matthew Kranicz","doi":"10.14236/ewic/hci2022.47","DOIUrl":null,"url":null,"abstract":"The research is represented as prototype digital ethnographic artefacts to be experienced in the Magic Leap headset and on mobile devices. The artefacts represent outcomes that were co-constructed during Research through Design (RtD) workshops with care experienced young people. The collaborative workshops enacted generative design research techniques as playful ways of being at the intersections of Applied Theatre and Human-Computer Interaction (HCI). This syncretism elicited novel meaning-making modalities of experience with the participants and lens-based technologies. The next phase of the research extends the participative workshop experience to explore new ways of knowing and understanding the agential and affective affordances of extended reality (XR) technologies with audiences.","PeriodicalId":413003,"journal":{"name":"Electronic Workshops in Computing","volume":"1 1","pages":"0"},"PeriodicalIF":0.0000,"publicationDate":"2022-07-01","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"0","resultStr":null,"platform":"Semanticscholar","paperid":null,"PeriodicalName":"Electronic Workshops in Computing","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.14236/ewic/hci2022.47","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}
引用次数: 0
Abstract
The research is represented as prototype digital ethnographic artefacts to be experienced in the Magic Leap headset and on mobile devices. The artefacts represent outcomes that were co-constructed during Research through Design (RtD) workshops with care experienced young people. The collaborative workshops enacted generative design research techniques as playful ways of being at the intersections of Applied Theatre and Human-Computer Interaction (HCI). This syncretism elicited novel meaning-making modalities of experience with the participants and lens-based technologies. The next phase of the research extends the participative workshop experience to explore new ways of knowing and understanding the agential and affective affordances of extended reality (XR) technologies with audiences.