EFEKTIVITAS MULTIMEDIA INTERAKTIF UNTUK MENINGKATKAN KEMAMPUAN PENALARAN GEOMETRIS SISWA KELAS VIII

Rusi Ulfa Hasanah
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Abstract

The aim of this research was to see the effectiveness of interactive multimedia in terms of geometric reasoning skill of junior high school students in grade VIII. The interactive multimedia used was Flash with the content is polyhedron for grade VIII students. The subjects were students of class VIII.7 SMPN 5 Yogyakarta. The instruments used were the geometric reasoning skill tests. Interactive multimedia is effective if at least 75% of students reach the minimum criteria of mastery learning in geometric reasoning skill test and at least 75% of students’ proportion is categorized in high category or above. The result of students’ geometric reasoning skill test shows that the developed product is in effective category. This is because 75% of students reach the minimum criteria of mastery learning. Based on the hypothesis test with 5% of significance level, it is obtained the proportion of students who had geometric reasoning skill in high category or above is more than or equal to 75%.
八年级学生几何推理能力的互动多媒体效能
本研究旨在探讨互动多媒体对初八年级学生几何推理能力的影响。互动多媒体为Flash,内容为多面体,面向八年级学生。研究对象为日惹SMPN 5第VIII.7班的学生。使用的工具是几何推理技能测试。在几何推理技能测试中,75%以上的学生达到掌握学习的最低标准,75%以上的学生达到高类别或以上的比例,交互式多媒体是有效的。学生几何推理能力测试结果表明,所开发的产品处于有效范畴。这是因为75%的学生达到了掌握学习的最低标准。通过5%显著性水平的假设检验,得到几何推理能力在高类别及以上的学生比例大于等于75%。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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