An Interactive Fire Animation on a Mobile Environment

DongGyu Park, Sanghyuk Woo, MiRiNa Jo, Dohoon Lee
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引用次数: 5

Abstract

In computer graphics, fluid-like motion is an important and challenging problem with many applications. Currently, the graphical performance and resolution of the mobile phone is highly improved; therefore, mobile 3D games are more and more popular items in the field of mobile services. Yet interactive physically-based fluid simulation is still challenging for mobile platforms. Stable and fast fluid simulation methods are well developed in PC and console games, but fluid simulation and interactive fluid models still have many problems in the mobile environment. We studied and implemented physically- based models for fluids like fire and smoke effects on a Mobile 3D environment.
移动环境下的交互式火焰动画
在计算机图形学中,类流体运动在许多应用中都是一个重要而具有挑战性的问题。目前,手机的图形性能和分辨率都有了很大的提高;因此,手机3D游戏越来越成为移动服务领域的热门项目。然而,基于物理的交互式流体模拟对于移动平台来说仍然具有挑战性。稳定、快速的流体仿真方法在PC和主机游戏中得到了很好的发展,但在移动环境中,流体仿真和交互流体模型仍然存在许多问题。我们在移动3D环境中研究并实现了基于物理的流体模型,如火灾和烟雾效果。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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