Interoperable GPU Kernels as Latency Improver for MEC

Juuso Haavisto, J. Riekki
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引用次数: 2

Abstract

Mixed reality (MR) applications are expected to become common when 5G goes mainstream. However, the latency requirements are challenging to meet due to the resources required by video-based remoting of graphics, that is, decoding video codecs. We propose an approach towards tackling this challenge: a client-server implementation for transacting intermediate representation (IR) between a mobile UE and a MEC server instead of video codecs and this way avoiding video decoding. We demonstrate the ability to address latency bottlenecks on edge computing workloads that transact graphics. We select SPIR-V compatible GPU kernels as the intermediate representation. Our approach requires know-how in GPU architecture and GPU domain-specific languages (DSLs), but compared to video-based edge graphics, it decreases UE device delay by sevenfold. Further, we find that due to low cold-start times on both UEs and MEC servers, application migration can happen in milliseconds. We imply that graphics-based location-aware applications, such as MR, can benefit from this kind of approach.
可互操作的GPU内核作为MEC的延迟改进
当5G成为主流时,混合现实(MR)应用预计将变得普遍。然而,由于基于视频的图形远程操作(即解码视频编解码器)所需的资源,延迟要求很难满足。我们提出了一种解决这一挑战的方法:在移动UE和MEC服务器之间处理中间表示(IR)的客户端-服务器实现,而不是视频编解码器,这样就避免了视频解码。我们演示了解决处理图形的边缘计算工作负载上的延迟瓶颈的能力。我们选择SPIR-V兼容的GPU内核作为中间表示。我们的方法需要GPU架构和GPU领域特定语言(dsl)方面的专业知识,但与基于视频的边缘图形相比,它将UE设备延迟降低了7倍。此外,我们发现,由于ue和MEC服务器上的冷启动时间较短,应用程序迁移可以在几毫秒内完成。我们认为基于图形的位置感知应用程序(如MR)可以从这种方法中受益。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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