Calculation of Noise Components for Bidirectional Path Tracing with Photon Maps

S. Ershov, E. Birukov, A. Voloboy, V. Galaktionov
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Abstract

The classic Monte-Carlo ray tracing is a powerful method which allows to simulate virtually all effects in ray optics, but it may be inadmissibly slow for many cases, such as calculation of images seen by a lens or pin-hole camera. In this cases another stochastic method is more efficient such as the bi-directional ray Monte-Carlo tracing with photon maps (BDPM). The level of noise i.e. the r.m.s. (root mean square) of pixel luminance calculated in one iteration of the method, depends on various parameters of the method, such as the number of light and camera paths, radius of integration sphere etc. so it is desirable to be able to predict this dependence to choose optimal parameters of the method. It was shown that this r.m.s is a sum of 3 functions scaled by reverse number of camera and light rays. These functions themselves are independent of the number of rays, so knowing them one can predict the noise for any number of rays and thus find the optimal one. These functions are a sort of correlations and their calculation from ray tracing is not a trivial problem. In this paper we describe a practical method of calculation and demonstrate the usage of its results for the choice of ray number.
光子地图双向路径跟踪噪声分量的计算
经典的蒙特卡罗光线追踪是一种强大的方法,它可以模拟光线光学中的几乎所有效果,但在许多情况下,它可能慢得令人无法接受,例如计算镜头或针孔相机看到的图像。在这种情况下,另一种随机方法更有效,如双向光线蒙特卡罗跟踪与光子映射(BDPM)。噪声水平,即在该方法的一次迭代中计算的像素亮度的均方根,取决于该方法的各种参数,如光和相机路径的数量,积分球的半径等,因此希望能够预测这种依赖性,以选择该方法的最佳参数。结果表明,该均方根是3个函数的和,由相机和光线的反向数缩放。这些函数本身与射线的数量无关,因此知道它们就可以预测任意数量的射线的噪声,从而找到最优的。这些函数是一种相关性,从光线追踪中计算它们不是一个简单的问题。本文描述了一种实用的计算方法,并论证了其结果在射线数选择中的应用。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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