Robotic wheeled vehicle ripple tentacles motion planning method

Hongxiao Yu, Jian-wei Gong, K. Iagnemma, Yan Jiang, Jianmin Duan
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引用次数: 10

Abstract

This paper describes a nonholonomic robotic wheeled vehicle ripple tentacle motion planning method, aiming to improve the vehicle's trajectory smoothness and avoid frequent weight parameters adjustment in different environments. In the regular tentacle motion planning algorithm, the planning result is selected among the drivable tentacles using a weighted sum cost function. Though the method is simple and easy to understand, it is difficult to adjust the weighted coefficients in different environments. To solve this problem, a geometrical ripple tentacles technique is used to choose a tentacle as a sub-optimal path. Compared with the regular tentacles algorithm, the proposed ripple tentacle algorithm can get a better performance in vehicle's trajectory smoothness with an acceptable runtime expense. And another two traits can also distinguish this method: (a) it can avoid weight parameter adjustment in different environments and varied vehicle's states, and (b) it can be used in both unknown environment and partly known environment with goal point and global reference path. In the totally unknown environment, it acts as a pure obstacle avoidance algorithm, and when there is a global path, it can follow the reference path and avoid hazards simultaneously.
机器人轮式车辆波纹触手运动规划方法
本文提出了一种非完整机器人轮式车辆波纹触手运动规划方法,旨在提高车辆在不同环境下的轨迹平稳性,避免频繁调整权重参数。在常规触手运动规划算法中,使用加权和代价函数在可驱动触手中选择规划结果。该方法简单易懂,但在不同环境下难以调整权重系数。为了解决这一问题,采用几何波纹触手技术选择触手作为次优路径。与常规触手算法相比,所提出的波纹触手算法在运行费用可接受的情况下,可以获得更好的车辆轨迹平滑性能。该方法的另一个特点是可以避免在不同环境和不同车辆状态下的权值参数调整;可以在未知环境和部分已知环境下使用,具有目标点和全局参考路径。在完全未知的环境中,它作为一种纯粹的避障算法,当存在全局路径时,它可以跟随参考路径同时避开危险。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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