Adaptive Immersive VR Training Based on Performance and Self-Efficacy

Lasse F. Lui, Unnikrishnan Radhakrishnan, Francesco Chinello, Konstantinos Koumaditis
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Abstract

Effective training requires that the training experience fits the ability and confidence (i.e., self-efficacy) of the trainee. Specifically, the individual's self-efficacy should ideally be slightly higher than the difficulty of a given task. A significant benefit of immersive virtual reality (IVR) is the potential to utilize measures of trainee behavior to continuously adapt the training content to the individual. However, a major challenge involves the identification of relevant measures that can be used to adapt training content in a way that increases training output. The current paper aims to inspire further research on adaptive IVR training by describing the design and development of a study on adaptive IVR training where the use of self-efficacy measures for adaptation marks a point of departure from prior literature. The design of the proposed study is informed by analyses of results from previous IVR studies.
基于绩效和自我效能感的自适应沉浸式VR训练
有效的培训要求培训经历与受训者的能力和自信(即自我效能感)相匹配。具体来说,理想情况下,个体的自我效能感应该略高于给定任务的难度。沉浸式虚拟现实(IVR)的一个显著好处是,它有可能利用受训人员的行为来不断调整培训内容以适应个人。然而,一项主要挑战涉及确定可用于调整培训内容以增加培训产出的相关措施。本文旨在通过描述自适应IVR培训研究的设计和开发,激发对自适应IVR培训的进一步研究,其中使用自我效能感测量来适应标志着与先前文献的不同。拟议研究的设计是通过对以往IVR研究结果的分析得出的。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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