Lasse F. Lui, Unnikrishnan Radhakrishnan, Francesco Chinello, Konstantinos Koumaditis
{"title":"Adaptive Immersive VR Training Based on Performance and Self-Efficacy","authors":"Lasse F. Lui, Unnikrishnan Radhakrishnan, Francesco Chinello, Konstantinos Koumaditis","doi":"10.1109/VRW58643.2023.00012","DOIUrl":null,"url":null,"abstract":"Effective training requires that the training experience fits the ability and confidence (i.e., self-efficacy) of the trainee. Specifically, the individual's self-efficacy should ideally be slightly higher than the difficulty of a given task. A significant benefit of immersive virtual reality (IVR) is the potential to utilize measures of trainee behavior to continuously adapt the training content to the individual. However, a major challenge involves the identification of relevant measures that can be used to adapt training content in a way that increases training output. The current paper aims to inspire further research on adaptive IVR training by describing the design and development of a study on adaptive IVR training where the use of self-efficacy measures for adaptation marks a point of departure from prior literature. The design of the proposed study is informed by analyses of results from previous IVR studies.","PeriodicalId":412598,"journal":{"name":"2023 IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops (VRW)","volume":"1 1","pages":"0"},"PeriodicalIF":0.0000,"publicationDate":"2023-03-01","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"0","resultStr":null,"platform":"Semanticscholar","paperid":null,"PeriodicalName":"2023 IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops (VRW)","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.1109/VRW58643.2023.00012","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}
引用次数: 0
Abstract
Effective training requires that the training experience fits the ability and confidence (i.e., self-efficacy) of the trainee. Specifically, the individual's self-efficacy should ideally be slightly higher than the difficulty of a given task. A significant benefit of immersive virtual reality (IVR) is the potential to utilize measures of trainee behavior to continuously adapt the training content to the individual. However, a major challenge involves the identification of relevant measures that can be used to adapt training content in a way that increases training output. The current paper aims to inspire further research on adaptive IVR training by describing the design and development of a study on adaptive IVR training where the use of self-efficacy measures for adaptation marks a point of departure from prior literature. The design of the proposed study is informed by analyses of results from previous IVR studies.