{"title":"The Impact of Hopscotch Game towards the Growth of Kinesthetic Intelligence on 3-4 Year Old Children","authors":"Khusnul Laely, Dede Yudi","doi":"10.23917/ecrj.v1i1.6581","DOIUrl":null,"url":null,"abstract":"This research aims to understand the impact of traditional game hopscotch towards the growth of kinesthetic intelligence on children enrolled at PAUD ALIF Kalinegoro, Kecamatan Mertoyudan, Kabupaten Magelang. The research employs experimental research design with One Group Pre-Postest Design. The experiment is conducted to one group without comparison group by using initial and final measurement. The variables in this research include children within 3-4 age group, amounting to 15 children enrolled at PAUD ALIF Kecamatan Mertoyudan Kabupaten Magelang. The samples are acquired using Total Sampling technique. The method for data collection is by using observation sheet and work method. The data analysis technique used is Wilcoxon Signed Rank Test with the help of computer program SPSS for Windows version 19.00.The results find asymp.sig. column (2-tailed)/asymptotic significance for two-tailed test is 0,001. Since the studied case is one-tailed test, the acquired probability is 0.001 / 2 = 0.0005. Based on this data, the probability is that 0.05 (0.0005<0.05), in which Ho is rejected, or in other words, there is a difference of kinesthetic intelligence on the initial and final measurement after the implementation of learning activity through traditional game hopscotch.","PeriodicalId":287913,"journal":{"name":"Early Childhood Research Journal (ECRJ)","volume":"2 1","pages":"0"},"PeriodicalIF":0.0000,"publicationDate":"2018-12-17","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"3","resultStr":null,"platform":"Semanticscholar","paperid":null,"PeriodicalName":"Early Childhood Research Journal (ECRJ)","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.23917/ecrj.v1i1.6581","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}
引用次数: 3
Abstract
This research aims to understand the impact of traditional game hopscotch towards the growth of kinesthetic intelligence on children enrolled at PAUD ALIF Kalinegoro, Kecamatan Mertoyudan, Kabupaten Magelang. The research employs experimental research design with One Group Pre-Postest Design. The experiment is conducted to one group without comparison group by using initial and final measurement. The variables in this research include children within 3-4 age group, amounting to 15 children enrolled at PAUD ALIF Kecamatan Mertoyudan Kabupaten Magelang. The samples are acquired using Total Sampling technique. The method for data collection is by using observation sheet and work method. The data analysis technique used is Wilcoxon Signed Rank Test with the help of computer program SPSS for Windows version 19.00.The results find asymp.sig. column (2-tailed)/asymptotic significance for two-tailed test is 0,001. Since the studied case is one-tailed test, the acquired probability is 0.001 / 2 = 0.0005. Based on this data, the probability is that 0.05 (0.0005<0.05), in which Ho is rejected, or in other words, there is a difference of kinesthetic intelligence on the initial and final measurement after the implementation of learning activity through traditional game hopscotch.
本研究旨在了解传统的跳房子游戏对在PAUD ALIF Kalinegoro, Kecamatan Mertoyudan, Kabupaten Magelang就读的儿童的动觉智力增长的影响。本研究采用单组前后试验设计的实验研究设计。实验采用初测和终测两种方法对一组进行,不设对照组。本研究的变量包括3-4岁年龄组的儿童,共计15名在PAUD ALIF Kecamatan Mertoyudan Kabupaten Magelang注册的儿童。样品采集采用全采样技术。数据采集方法采用观察表法和工作法。使用的数据分析技术是Wilcoxon sign Rank Test,借助于计算机程序SPSS for Windows version 19.00。结果发现无症状。双尾检验的柱(双尾)/渐近显著性为0.001。由于所研究的案例是单侧检验,因此获得的概率为0.001 / 2 = 0.0005。基于该数据,概率为0.05(0.0005<0.05),即Ho被拒绝,即通过传统游戏跳房子进行学习活动后,动觉智力在初始和最终测量上存在差异。