KSGphysio - Kinect serious game for physiotherapy

Nuno Duarte, O. Postolache, J. Scharcanski
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引用次数: 30

Abstract

Serious games fall under a set of applications capable of improving recovery times by increasing the player's engagement. In this paper we focus on the possibility of joining thatcapacity to Microsoft Kinect sensors ability to collect data without the need of additional sensorsand present an application capable of giving proper feedback about the player's behavior during a rehabilitation session. Using an Android OS mobile platform as interface for the collected data, the proposed solution is a prototype that aims to facilitate the analysis of the patient'sprogress during rehabilitation sessions using serious games. Results associated with arm rehabilitation through serious gameare included in the present work.
KSGphysio - Kinect理疗严肃游戏
严肃游戏属于一系列能够通过提高玩家粘性而缩短恢复时间的应用。在本文中,我们关注的是将这种能力与微软Kinect传感器相结合的可能性,即无需额外传感器即可收集数据,并呈现一款能够在康复过程中提供有关玩家行为的适当反馈的应用程序。使用Android操作系统移动平台作为收集数据的接口,提出的解决方案是一个原型,旨在通过严肃的游戏来促进患者在康复期间的进展分析。通过严肃游戏进行手臂康复的相关结果包括在本工作中。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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