{"title":"KSGphysio - Kinect serious game for physiotherapy","authors":"Nuno Duarte, O. Postolache, J. Scharcanski","doi":"10.1109/ICEPE.2014.6969981","DOIUrl":null,"url":null,"abstract":"Serious games fall under a set of applications capable of improving recovery times by increasing the player's engagement. In this paper we focus on the possibility of joining thatcapacity to Microsoft Kinect sensors ability to collect data without the need of additional sensorsand present an application capable of giving proper feedback about the player's behavior during a rehabilitation session. Using an Android OS mobile platform as interface for the collected data, the proposed solution is a prototype that aims to facilitate the analysis of the patient'sprogress during rehabilitation sessions using serious games. Results associated with arm rehabilitation through serious gameare included in the present work.","PeriodicalId":271843,"journal":{"name":"2014 International Conference and Exposition on Electrical and Power Engineering (EPE)","volume":"1 1","pages":"0"},"PeriodicalIF":0.0000,"publicationDate":"2014-12-04","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"30","resultStr":null,"platform":"Semanticscholar","paperid":null,"PeriodicalName":"2014 International Conference and Exposition on Electrical and Power Engineering (EPE)","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.1109/ICEPE.2014.6969981","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}
引用次数: 30
Abstract
Serious games fall under a set of applications capable of improving recovery times by increasing the player's engagement. In this paper we focus on the possibility of joining thatcapacity to Microsoft Kinect sensors ability to collect data without the need of additional sensorsand present an application capable of giving proper feedback about the player's behavior during a rehabilitation session. Using an Android OS mobile platform as interface for the collected data, the proposed solution is a prototype that aims to facilitate the analysis of the patient'sprogress during rehabilitation sessions using serious games. Results associated with arm rehabilitation through serious gameare included in the present work.