Design Thinking Approach for Product Innovation Design of Educational Toys

Ahmad Naufal, A. Suzianti
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引用次数: 2

Abstract

The growth of gadgets' usage means that gadgets have become tools used in various daily activities by the society even among children. Gadgets have shifted the position of conventional toys as a major entertainment medium for most children, however gadgets have various negative effects on children. Conventional toys, in addition to being used as entertainment media, have a function as supporter of child development. This research is done by using design thinking approach to understand the problem and desire of children from a toy. Respondents will be grouped based on their interest in toys through observation and responses made at focus groups and interviews. The result of this study is an educational toy design that can meet the needs and desires of the users.
益智玩具产品创新设计的设计思维方法
电子产品使用的增长意味着电子产品已经成为社会甚至儿童在各种日常活动中使用的工具。小工具已经改变了传统玩具作为大多数儿童主要娱乐媒介的地位,然而小工具对儿童有各种负面影响。传统玩具除了被用作娱乐媒介外,还具有支持儿童发展的功能。本研究采用设计思维的方法,从一个玩具中了解儿童的问题和愿望。受访者将根据他们对玩具的兴趣进行分组,通过观察和在焦点小组和访谈中做出的反应。本研究的结果是一个教育玩具的设计,可以满足用户的需求和愿望。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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