Effects of Learning Using EDPUZZLE Interactive Video Application on Students' Interest, Engagement and Achievement in Science Subjects

Vinohthini Ramasany, Norah Md Noor, Norasykin Mohd Zaid
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引用次数: 1

Abstract

This study was conducted to identify the effect of learning methods using the Edpuzzle interactive video application on students' interest, engagement, and achievement in science subjects. The purposive sampling technique was used in this study to select the sample. A total of 40 students were selected as a sample in this study. The selected sample is students from a primary school in the Batu Pahat Johor district. The sample was selected from two classes of year 2 students who had similar ICT backgrounds in primary school. Pre-tests, post-tests, checklists, and questionnaires were used as instruments in this study. This study's objectives are to identify the effectiveness of the use of the interactive video application, Edpuzzle in increasing students' interest, engagement, and achievement in science subjects. The data were analysed through inferential statistics using Statistical Package for Social Science (SPSS) software. The data analysis results show significant differences in the level of interest, engagement, and achievement of primary school students in science subjects when using the EdPuzzle application. This suggests that the use of interactive video in the classroom has a promising approach to improve the quality of teaching and learning (TnL) among science teachers. However, considering the limitations of the research, specifically in relation to the context and the period of application, more studies are needed with different methodological approaches and in extended periods and samples.
使用EDPUZZLE互动视频应用程序学习对学生科学学科兴趣、投入和成绩的影响
本研究旨在确定使用Edpuzzle交互式视频应用程序的学习方法对学生在科学科目中的兴趣、参与度和成绩的影响。本研究采用目的性抽样技术来选择样本。本研究共选取40名学生作为样本。所选的样本是来自柔佛州巴哈县一所小学的学生。样本选自两个具有相似ICT背景的小学二年级学生班级。本研究采用前测、后测、检查表和问卷作为工具。本研究的目的是确定使用交互式视频应用程序Edpuzzle在提高学生对科学科目的兴趣、参与度和成就方面的有效性。采用SPSS (Statistical Package for Social Science)软件对数据进行推理统计分析。数据分析结果显示,小学生在使用EdPuzzle应用程序时,对科学科目的兴趣程度、参与度和成绩都有显著差异。这表明,在课堂上使用互动视频对提高科学教师的教与学质量(TnL)有很大的帮助。然而,考虑到研究的局限性,特别是在背景和应用时间方面,需要使用不同的方法方法和更长的时间和样本进行更多的研究。
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