PENGEMBANGAN MEDIA PEMBELAJARAN INTERAKTIF BERBASIS ANIMASI PADA KELISTRIKAN BODI KENDARAAN

Mohamad Eko W. Ismail, Muhammad Yasser Arafat, Hendra Uloli
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引用次数: 1

Abstract

The purpose of this study is to develop and determine the feasibility of animation-based interactive learning media on the vehicle body electrical system. The research method used is Research and Development (R&D) using the Four D (4D) Define, Design, Development, and Dissemination model. The data analysis technique used is quantitative and qualitative analysis techniques. The location of this research is at Gorontalo State University and the research subjects are students who have completed or are currently taking Automotive Electrical courses. The data collection technique is a questionnaire to test the feasibility of the media. The results of this study produced a product in the form of interactive learning media based on animation on the body's electrical system. The designed learning media is declared valid because it has been tested for its validity by media experts at 81.7%, material experts at 86.6%, and students at 90%. Based on the data above, it can be concluded that the media developed is very feasible and can be used as a learning tool in the Mechanical Engineering Education Study Program, State University of Gorontalo.
基于车身电力的互动学习媒体发展动画
本研究的目的是开发并确定基于动画的车身电气系统互动学习媒体的可行性。使用的研究方法是研究与开发(R&D),使用四维(4D)定义、设计、开发和传播模型。使用的数据分析技术是定量和定性分析技术。这项研究的地点在Gorontalo州立大学,研究对象是已经完成或正在学习汽车电气课程的学生。数据收集技术是通过问卷调查来检验媒体的可行性。本研究的结果产生了一种基于人体电系统动画的交互式学习媒体产品。设计的学习媒体通过了媒体专家81.7%、材料专家86.6%、学生90%的有效性测试,被宣布为有效。基于以上数据,可以得出结论,所开发的媒体是非常可行的,可以作为Gorontalo州立大学机械工程教育研究项目的学习工具。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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