Negotiating Dyadic Interactions through the Lens of Augmented Reality Glasses

J. Chung, Xiyu Jenny Fu, Zachary Deocadiz-Smith, Malte F. Jung, Jeffson Huang
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引用次数: 1

Abstract

Augmented Reality (AR) glasses separate dyadic interactions on different sides of the lens, where the person wearing the glasses (primary user) sees an AR world overlaid on their partner (secondary actor). The secondary actor interacts with the primary user understanding they are seeing both physical and virtual worlds. We use grounded theory to study interaction tasks, participatory design sessions, and in-depth interviews of 10 participants and explore how AR real-time modifications affect them. We observe a power imbalance attributed to the: (1) lack of transparency of the primary user’s view, (2) violation of agency over self-presentation, and (3) discreet recording capabilities of AR glasses. This information asymmetry leads to a negotiation of behaviors to reach a silently understood equilibrium. This paper addresses underlying design issues that contribute to power imbalances in dyadic interactions and offers nuanced insights into the dynamics between primary users and secondary actors.
通过增强现实眼镜的镜头协商二元交互
增强现实(AR)眼镜在镜片的不同侧面分开二元交互,戴眼镜的人(主要用户)看到的是叠加在他们的伴侣(次要参与者)身上的AR世界。次要参与者与主要用户交互,理解他们看到的是物理世界和虚拟世界。我们使用扎根理论来研究交互任务、参与式设计会议和10名参与者的深度访谈,并探讨AR实时修改如何影响他们。我们观察到一种权力不平衡归因于:(1)主要用户的观点缺乏透明度,(2)违反了自我展示的代理,以及(3)AR眼镜的谨慎记录功能。这种信息不对称导致了对行为的协商,以达到一种无声的理解平衡。本文阐述了导致二元交互中权力失衡的潜在设计问题,并对主要用户和次要参与者之间的动态关系提供了细致入微的见解。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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