A GAMIFICAÇÃO COMO RECURSO DIDÁTICO NO ENSINO A DISTÂNCIA

J. D. F. Viana, Eliezio Gomes Queiroz Neto, T. Silva, Adriana Valentim Wandermurem
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引用次数: 1

Abstract

na A metodologia deste literatura síntese para identificou-se que a da gamificação como recurso didático pode ser grande aliado no aumento do engajamento e da motivação dos alunos nos Ambientes Virtuais ABSTRACT Gamification as a learning resource contributes to pleasurable learning and improves student achievement. However, there are still challenges that need to be overcome to realize this practice, especially in Virtual Learning Environments. This paper aims to investigate the current challenges faced by the management of distance learning institutions and teachers/tutors in the use of gamification as a didactic resource. The methodology of this work was literature review using synthesis resource for the collection of bibliographic and electronic data. Thus, it was identified in this work that the technique of gamification as a didactic resource can be a great ally in increasing students' engagement and motivation in Virtual Learning Environments.
游戏化作为远程学习的教学资源
【摘要】游戏化作为一种学习资源,有助于愉快的学习,提高学生的学习成绩。游戏化是一种学习资源。然而,要实现这一实践,特别是在虚拟学习环境中,仍然需要克服一些挑战。本文旨在探讨当前远程教育机构和教师/导师在使用游戏化作为教学资源方面面临的挑战。本文采用文献综述的方法,利用综合资源收集书目和电子数据。因此,在这项工作中,游戏化技术作为一种教学资源可以成为提高学生在虚拟学习环境中的参与度和积极性的重要盟友。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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