Teaching Practices for Making E-Textiles in High School Computing Classrooms

D. Fields, Y. Kafai, Tomoko M. Nakajima, J. Goode
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引用次数: 21

Abstract

1Recent discussions have focused on rich STEM learning opportunities and various equity challenges in setting up and researching out-of-school makerspaces and activities. In turning to school classrooms, we want to understand the critical practices that teachers employ in broadening and deepening access to making. In this paper, we investigate two high school teachers' approaches in implementing the Exploring Computer Science curriculum using a novel 8-week, electronic textiles unit where students designed wearable textile projects with a microcontroller, sensors and LED lights. Drawing on observations and interviews with teachers and students, we share emergent practices that teachers used in transforming their classrooms into a makerspace, including modeling in-progress artifacts, valuing expertise from students, and promoting connections in personalized work. We discuss in which ways these teaching practices succeeded in broadening access to making while deepening participation in computing and establishing home-school connections.
高中计算机课堂制作电子纺织品的教学实践
最近的讨论集中在丰富的STEM学习机会和建立和研究校外创客空间和活动的各种公平挑战上。在谈到学校课堂时,我们想了解教师在拓宽和深化学习机会方面所采用的关键做法。在本文中,我们研究了两位高中教师在实施计算机科学探索课程时的方法,使用了一个新颖的8周电子纺织品单元,在这个单元中,学生设计了带有微控制器、传感器和LED灯的可穿戴纺织品项目。根据对教师和学生的观察和访谈,我们分享了教师在将课堂转变为创客空间时使用的应急实践,包括对正在进行的工件建模,重视学生的专业知识,以及促进个性化工作中的联系。我们讨论了这些教学实践如何成功地拓宽了制作的途径,同时加深了对计算机的参与,并建立了家庭与学校的联系。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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