Realistic Pedestrian Shadow Generation by 2D-to-3D Object-Lifting

Yu-Sheng Su, Jen-Jee Chen, Y. Tseng
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Abstract

This paper studies the shadow generation problem in an outdoor street scene. Previous methods only rely on GAN-based model with the sun position to reconstruct the street view. Lacking in related dataset, we propose an evaluation method to make sure of the effectiveness. Our model applies a 2D-to-3D lifting method, casts the 3D object with sun estimation, and finally merges the shadow with a predicted sun brightness. Limited with lifting objects, our model casts more precise shadows than GAN-based model. Tuning with the brightness, the cast shadow will be in consistence with the whole street view. Then in our evaluation, we demonstrate better performance over the state-of-the-art models by 0.009 in LPIPS. Therefore, casting with a 3D human object is a feasible solution for shadow generation in the future.
逼真的行人阴影生成由2d到3d对象提升
本文研究了室外街景中的阴影生成问题。以往的方法仅依靠基于gan的太阳位置模型来重建街景。在缺乏相关数据集的情况下,我们提出了一种评估方法来确保有效性。我们的模型采用2D-to-3D提升方法,用太阳估计投影3D物体,最后将阴影与预测的太阳亮度合并。由于受升降物体的限制,我们的模型比基于gan的模型投射出更精确的阴影。随着亮度的调整,投影将与整个街景保持一致。然后在我们的评估中,我们在LPIPS中证明了比最先进的模型更好的性能,高出0.009。因此,使用3D人体物体进行浇铸是未来阴影生成的可行解决方案。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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